<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Making a Hemi-cubic 3D Camera in Maya</title>
	<atom:link href="http://artslab.unm.edu/82/making-a-hemi-cubic-3d-camera-in-maya/feed" rel="self" type="application/rss+xml" />
	<link>http://artslab.unm.edu/82/making-a-hemi-cubic-3d-camera-in-maya</link>
	<description>Art, Research, Technology and Science Labouratory</description>
	<lastBuildDate>Wed, 08 May 2013 16:44:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: Zirconia vs zirconium</title>
		<link>http://artslab.unm.edu/82/making-a-hemi-cubic-3d-camera-in-maya#comment-3791</link>
		<dc:creator>Zirconia vs zirconium</dc:creator>
		<pubDate>Sun, 29 Jan 2012 13:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://artslab-test.unm.edu/wordpress/?p=82#comment-3791</guid>
		<description><![CDATA[You may also  make  the  square  headscarf  in a  sweet  scarf. Unless you  feel like  putting on  any  headband, you can  still  make a  fashion  statement  by it  by simply  attaching  the idea  with a  plain-looking handbag  or even  tote. You now know  why  any  scarf  is a  favourite  trend  addition.&lt;a href=&quot;http://partytimedesignerjewellery.com&quot; rel=&quot;nofollow&quot;&gt;costume jewellery&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>You may also  make  the  square  headscarf  in a  sweet  scarf. Unless you  feel like  putting on  any  headband, you can  still  make a  fashion  statement  by it  by simply  attaching  the idea  with a  plain-looking handbag  or even  tote. You now know  why  any  scarf  is a  favourite  trend  addition.<a href="http://partytimedesignerjewellery.com" rel="nofollow">costume jewellery</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: When in Dome&#8230; :: Production When in Dome :: Advantages of the Dome-AFL shader</title>
		<link>http://artslab.unm.edu/82/making-a-hemi-cubic-3d-camera-in-maya#comment-3774</link>
		<dc:creator>When in Dome&#8230; :: Production When in Dome :: Advantages of the Dome-AFL shader</dc:creator>
		<pubDate>Mon, 23 Jan 2012 23:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://artslab-test.unm.edu/wordpress/?p=82#comment-3774</guid>
		<description><![CDATA[[...] 4 years ago, we were working on two different 3d platforms, 3ds max and Maya, and still doing a 5 camera stitch with a hemi-cube. We used the 5 camera stich to create our first two productions, &#8220;Earth Moon and Sun&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 4 years ago, we were working on two different 3d platforms, 3ds max and Maya, and still doing a 5 camera stitch with a hemi-cube. We used the 5 camera stich to create our first two productions, &#8220;Earth Moon and Sun&#8221; [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
