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Education at UNM: Computer Games & Interactive Simulation Class
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Oct 17th 2005
This topics class will explore many facets of the this field through lectures, readings, and participation of outside speakers from the game community. During the semester students will form interdisciplinary teams that will develop project proposals. These proposals can take the form of business plans for new ventures, proposals for a new game application, or use of game technology to solve a particular problem.

We expect that most students will continue on to the next semester which will focus on the development of the projects proposed in this course.

Feel free to check out the class. It meets on Tuesdays at the ECE building, in room 210. Class starts at 11am and lasts an hour.

http://artslab.unm.edu/games/index.htm
Oct 17th 2005
We are currently looking at the next steps for building a game development program here at UNM in collaboration with other universities and business around New Mexico. If you have ideas and/or suggestions, please add them here!

e
Nov 15th 2005
Quite a few good articles coming out of the recent serious games conference---and relating to what we're doing here at ARTS Lab and around New Mexico.

Mods of commercial game engines for 'serious' gaming: http://www.gamasutra.com/features/20051103/demaria_01.shtml
And a great article Enrico forwarded on rapid prototyping of games: http://www.gamasutra.com/features/20051026/gabler_01.shtml

The HAZMAT game is similar to ideas being kicked around by us and the other NM research universities---and we're looking at using a game engine/platform to support education on Maya archeological sites.

all part of the fun.
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