Making a Hemi-cubic 3D Camera in Maya
Page 1 | Page 2 | Page 3 | Page 4 | Page 5Step 20
Here I have arranged a collection of various objects around the camera rig. You can see how they look to the Fcam, Lcam and Rcam cameras in the other view panels. Note the tilted appearance of the Lcam view (Rcam is tilted as well, but the torus shape is deceptive... notice the tilt of the grey grid line.) Also note the distortion of objects as they move away from the center of the view. This is due to the wide angle of the lens, and is a part of the distortion required to produce a dome master.
Step 21
These are the five views rendered from the view shown in step 20.
Step 22
This is a dome master made from the 5 panels in step 21 using the free Glom stitcher mentioned at the beginning of this tutorial. Note the relative shapes and distortions among the objects compared to the panels.
