Fall 2025 Unity Webinars and Courses

This fall, ARTSLab has partnered with Unity to present a series of live online webinars and short courses led by Unity Certified Professionals. Using Unity’s real-time 3D engine as the foundation, these sessions introduce participants to key concepts and creative workflows while highlighting the many ways Unity can be applied across art, design, research, and industry. The webinars provide short one-hour overviews that demonstrate how Unity can be applied across different disciplines, while the short courses are 10-hour online training programs dedicated to specific topics within the engine. All sessions require registration: webinars have no attendance cap, but courses are limited to 15-person cohorts. Registration links are posted below in the course descriptions.
September 11, 2025

Beyond Gaming: Unity’s Impact Across Industries

Tuesday September 16, 4pm MDT

-> Webinar – Register Here <-

Explore how Unity is transforming fields far beyond video games. This webinar features real-world case studies demonstrating how Unity is used in biology, architecture, medicine, and more. Learn how real-time 3D (RT3D) development is driving innovation across a diverse range of industries.

Nick DePalo brings over a decade of experience in program management and design/development production. Nick’s expertise lies in bridging creativity and execution-delivering impactful solutions that drive growth, innovation, and lasting results.

pictured: Nick DePalo, Senior Technical Program Manager, Industry Partnerships

 


 

Develop RT3D Applications with Unity

Registration Opens 9/1/25 at 9am

-> 10-Hour Course: Register Here <-

This beginner-friendly course introduces participants to real-time 3D development using Unity. Over 10 hours of live instruction, a 15-person cohort will explore how to create real-time 3D (RT3D) applications for simulation, training, and spatial visualization across multiple sectors. Sessions are held live on Zoom and designed to equip newcomers with practical, industry-relevant Unity skills.

  • Monday Sep 22, 5:00-7:30pm
  • Tuesday Sep 23, 5:00-7:30pm
  • Wednesday Sep 24, 5:00-7:30pm
  • Thursday Sep 25, 5:00-7:30pm

 


 

Creating Immersive Real-time 3D VR Experiences with Unity

Wednesday Nov 5, 5pm MDT

-> Webinar – Register Now <-

This technical showcase walks through the process of integrating virtual reality into a real-time 3D environment using Unity’s built-in VR tools. Learn how to add a VR user who can navigate and interact within a virtual space and explore key setup and optimization steps for building immersive VR experiences.”

With nearly 20 years of game development experience, including over a decade focused on Multiplayer XR, Joe Greive is a versatile Unity generalist specializing in networked XR gameplay systems and interactions.

pictured: Joe Greive, Senior Software Engineer

 


 

Unity XR Interaction Toolkit

Registration Opens 10/6/25 at 9am

-> 10-Hour Course: Register Here <-

Designed for intermediate users, this 10-hour course offers a hands-on introduction to Unity’s XR Interaction Toolkit. Participants will learn how to set up XR environments, configure VR camera controllers with multiple locomotion options, implement object and UI interactions, and use tools like the Interaction Debugger and XR Device Simulator. The course is delivered live via Zoom in a 15-person cohort format.

 

  • Monday Nov 10, 5:00-7:30pm
  • Tuesday Nov 11, 5:00-7:30pm
  • Wednesday Nov 12, 5:00-7:30pm
  • Thursday Nov 13, 5:00-7:30pm
Photo from Feng and Tatum's performance

Kelly Feng and Jesse Tatum Performance at ARTSLab

ARTSLab recently hosted a stunning musical performance that blended artistry, innovation, and collaboration. The event featured a composition by Kelly Feng, performed by acclaimed flutist Jesse Tatum, with recording and video editing by Feng.